refactor alternate game dll loading
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d21738fc72
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@ -477,14 +477,8 @@ void *Sys_GetGameAPI (void *parms)
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char name[MAX_OSPATH];
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char *path = NULL;
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char cwd[MAX_OSPATH];
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const char *gamename = "game.server.dll";
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const char *gamewrap = "game.wrapper.dll";
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#ifdef NDEBUG
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const char *debugdir = "release";
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#else
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const char *debugdir = "debug";
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#endif
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const char *gamenames[] = {"game.wrapper.dll", "game.server.dll", "game.dll", NULL};
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int i;
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if (game_library)
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Com_Error (ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
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@ -496,21 +490,17 @@ void *Sys_GetGameAPI (void *parms)
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if (!path)
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return NULL; // couldn't find one anywhere
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Com_sprintf (name, sizeof(name), "%s/%s", path, gamewrap);
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game_library = LoadLibrary (name);
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if (game_library)
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for(i = 0; gamenames[i] != NULL; ++i)
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{
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Com_DPrintf ("LoadLibrary (%s)\n",name);
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break;
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}
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Com_sprintf (name, sizeof(name), "%s/%s", path, gamename);
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game_library = LoadLibrary (name);
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if (game_library)
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{
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Com_DPrintf ("LoadLibrary (%s)\n",name);
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break;
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Com_sprintf (name, sizeof(name), "%s/%s", path, gamenames[i]);
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game_library = LoadLibrary (name);
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if (game_library)
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{
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Com_DPrintf ("LoadLibrary (%s)\n",name);
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break;
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}
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}
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if(game_library) break;
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}
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GetGameAPI = (void *)GetProcAddress (game_library, "GetGameAPI");
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