quake2/quake2.dsp

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# Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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".\qcommon\qfiles.h"\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_VID_D=\
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".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
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!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_VID_M=\
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".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_VID_M=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\qmenu.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
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!IF "$(CFG)" == "quake2 - Win32 Release"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
DEP_CPP_X86_C=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
DEP_CPP_X86_C=\
".\client\cdaudio.h"\
".\client\client.h"\
".\client\console.h"\
".\client\input.h"\
".\client\keys.h"\
".\client\ref.h"\
".\client\screen.h"\
".\client\sound.h"\
".\client\vid.h"\
".\game\q_shared.h"\
".\qcommon\qcommon.h"\
".\qcommon\qfiles.h"\
!ENDIF
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